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Wes Hather
hacker / designer
wes@componentlab.com
Portfolio:
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SuperJamNov. 2009 - Present SuperJam is a rhythm guitar game that you can play with your keyboard. It has hundreds of songs to play and tons of guitars and clothes to collect. I helped port the Jam Legend application to the Facebook platform and designed and implemented a significant portion of SuperJam. Nuts and Bolts: |
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Team ApartAug. 2008 - Present Team Apart (formerly MeetCast) is super simple online conferencing and team collaboration. Gordon and I founded Team Apart at the very end of the Y-Combinator Summer 2008 session. We had a great Demo Day presentation and raised a small Angel round in October 2008. Team Apart is still in private beta but we hope to release it to the public soon. Nuts and Bolts: |
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Poll EverywhereFeb. 2010 - Present Poll Everywhere is the easiest way to gather live responses at any venue: conferences, presentations, classrooms, radio, tv, print -- anywhere. I've been helping them on several projects including revamping and redesigning the Free Text Poll. Nuts and Bolts: |
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Face2FaceJun. 2008 - Aug. 2008 Face2Face (formerly You And Me Chat) was what we worked on for the majority of our Y-Combinator Summer 2008 session. It was a real-time online speed dating application (using your webcam and microphone) similar to SpeedDate and WooMe but built for Facebook. We stopped working on Face2Face to pursue Team Apart. Nuts and Bolts: |
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Pirates of the Burning SeaJun. 2006 - Apr. 2008 I worked for Flying Lab Software as a software engineer on the Massively Multiplayer Online Role Playing Game, Pirates of the Burning Sea. It was my first job out of school and I learned a ton about building and shipping a product. I worked on all areas of the product from designing in-game user interfaces to implementing the Flag and Sail User Content Migration tool. Nuts and Bolts: |
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SVCellJun. 2005 - Sep. 2005 I was hired by SVision as a software engineer intern to work on SVCell after my junior year of college. SVCell is an image processing application designed for scientists to track and record cellular information. I primarily worked on user interface development and I learned a lot working in a start-up environment. Nuts and Bolts: |
Education:
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Graduated from University of Washington with a B.S. in Computer Science. Sept. 2004 - Jun. 2006 |
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Completed the University of Washington Game Development Certification Program. Dec. 2003 - Dec. 2004 |







